Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Rico Lobo
|
Posted - 2010.04.13 15:34:00 -
[1]
Originally by: Akita T Why the bloody hell DESTROY ships out in deep safes ? What about people that are in ships there now, and their accounts are inactive, and they only come back AFTER the patch ? WHY NOT SIMPLY MOVE ALL THOSE SHIPS INWARD INSTEAD ? Just dump'em in a random spot inside the system far from anything else instead of deleting them.
No, I don't know anybody in this potential situation personally, but it's completely screwed up to just announce such a mass deletion barely a month before it'll happen. And a lot of people don't even read devblogs.
FOR SHIPS, MOVE INSTEAD OF DELETE. Dammit !
NO DELETE DELETE DELETE! Stuf going KABOOM in massive quantities means more sales of replacment kits!
Akita you know what the worst bit is? Because I have lines tied up producing subs I now have less than a month to start rolling out new ships! hell all that stuff going BOOM at the sametime and I have my lines tied up with other crap!(WHINES)
/sarcasm off
I have to agree with Akita 100% on this one, ****in stupid move guys. you just decided to abritraily punish people for your screwup. (and yes, I agree deepsafespots need to go.
the 10 AU limmit could have been done a long time ago.
|

Rico Lobo
|
Posted - 2010.04.13 15:44:00 -
[2]
Originally by: CCP Lemur Dear players, the blog was published after I left the office and I just finished reading through all 11 pages.
More changes are in discussion right now and I'll let you know as soon as we reached a decision.
Good because I hope you get the Irony of the people who stand the most to gain from this (industrialist like me Akta and so on) including some who agree that deleting the deepspace safe spots is a good idea (me) think that also defacto deleting the stashes and ships is a bad ias bad an Idea as reintroducing thoes old bugs
|

Rico Lobo
|
Posted - 2010.04.13 21:23:00 -
[3]
Originally by: Vincent Gaines
This won't solve the lag problem.
Here's a clue: THE FLEET SYSTEM CAUSES A ****TON OF LAG.
here is another clue, the changes in when bounties were payed out did not solve the lag problem but it took out one of the causes of lag
This will not solve the lag problem by itself but it will solve part of the problem by removeing part of the causes of lag
nerfing Grid fu will not in itself remove all of the lag problem but the Grid fu nerf on sisi will solve part of the problem
Preplaceing the original server code for handleing the in game text channels with new code that was better able to sourt and process information did not solve all of the lag problem but it solved part of it.
Replaceing the total Mail system (including "NPC"/Game generated mail) with a newer system did not solve all of the server lag problem, but it did solve part of it.
Throwing Raw horsehpower in terms of CPU speed and multi core processors and larger/faster memory sticks at the system will not solve the Lag problem but it will solve part of the problem
however standing there screaming DONT SOLVE THIS PART OF THE LAG PROBLEM BECAUSE IT WILL NOT SOLVE THE WHOLE LAG PROBLEM!!!!!!!11!1!!1 will not solve the problem at all.
The reality is that neither you or I can sit there or here and chery pick what part of the overall lag problem you want the developers to work on for you. the developers have to sit there, go over the code, figure out what part of the code they can actualy fix or try to fix, and then fix it.
Granted when they do something as Brain dead stupid as mass delete ships and assets of people who were useing what was untill now a perfectly legitmate mechanic, well its time to get the baseball bats and railroadspikes out and remind them who pays there salarys every 2 weeks.
|

Rico Lobo
|
Posted - 2010.04.14 16:05:00 -
[4]
Edited by: Rico Lobo on 14/04/2010 16:05:37
Originally by: CCP Lemur We've altered our plan addressing various concerns that you all voiced here in a reasonable manner. There will be a follow-up blog later today or tomorrow.
you know what this means dont you!
To the Ba -- er -- Blogcave!
ok ok I admit it, I love sliding down firepoles.
. . . wait, we were resonable about all of this?
|

Rico Lobo
|
Posted - 2010.04.15 21:43:00 -
[5]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
its a plan to replace the plan to replace the plan that replaces the plan, and all of that plan replaning takes planing
by the way thats no volcano, thats just where all the heat from the rage this ideal unleashed was vented.
|
|
|